Lands of Jail · Server #364

Rally Support Guide

Choose your support hero, put them first, and coordinate with your leader.

← All guides

Joining a rally? Start here.

This guide is for members sending support. Each card is an alternative first hero, not a complete three-hero formation.

  1. Choose the activityAttack, defense and Trial Cage have different goals.
  2. Put the chosen hero firstCompare the first War Skill level, not just hero power.
  3. Check the selected support skillsYour hero must be selected for assistance. Send the troops requested by your leader.

This catalog covers all first-skill options in the available client data. Some heroes may not be released on your server yet.

Values below show the first War Skill at level 5. Lower skill levels give different values. These are options, not a strongest-to-weakest ranking.

All support options

Rally attack: damage AND survival

A hero is not limited to attack or defense by their label. In a troop battle, both damage and survival matter. Choose the missing effect for your leader’s formation and the enemy.

Priority 1

Damage and enemy weakening

Use these to increase output or break the enemy front line. On defense, they can help eliminate attackers before your line collapses.

Tyronn

Tyronn

Cripple

Enemy damage taken +25%

An offensive option that increases the damage enemies receive.

Phoenix

Phoenix

Crush Defense

Allied damage +25%

A straightforward damage support option.

Lunarl

Lunarl

Insight

Allied damage +25%

An accessible damage support alternative.

Koschevoi

Koschevoi

Precision Strike

Allied damage +25%

Another damage support option if available.

Vivian

Vivian

Stunning Act

Allied attack +25%

An attack support option when requested by the leader.

Lofili

Lofili

Strategic Insight

Allied attack +25%

An accessible attack support alternative.

Kate

Kate

Sprint Signal

Increases all allied troops' ATK by 25%.

Another attack support option, alongside Vivian and Lofili.

Samir

Samir

Harsh Rule

Increases Troops ATK by 14% and Lethality by 12%.

Combined attack and lethality; compare the two effects with a single-stat support option.

Whisper

Whisper

Curse

Enemy defense −20%

A defense reduction option against enemy troops.

Sawyer

Sawyer

Rust Erosion

Enemy health −20%

A health reduction option against enemy troops.

Ada

Ada

Sweet Smile

Reduces all enemy troops' DEF by 10% and HP by 15%.

Reduces both enemy defense and health; compare against Whisper or Sawyer for your target.

Xuanming

Xuanming

Mountain Cleaver

Allied lethality +25%

A lethality support option for troop battles.

Ekko

Ekko

Hawkeye

Increases all allied troops' Lethality by 25%.

A lethality option for troop battles; compare with Xuanming and the requested support effect.

Devilian

Devilian

Sharpshooter

Increases all allied troops' Lethality by 25%.

A lethality option for troop battles; compare with Xuanming and the requested support effect.

Priority 2

Survival and incoming damage control

Use these when losses or an early front-line collapse limit your rally. Mireya, Platos and Vesaryon are also strategic attack options.

Mireya

Mireya

Stealth Cloak

Enemy attack −20%

An option that reduces the enemy attack stat.

Vesaryon

Vesaryon

Armored Intimidation

Enemy damage dealt −20%

An option that reduces enemy damage output.

Platos

Platos

Adaptability

Allied damage taken −20%

An option that reduces incoming damage.

Inata

Inata

Emergency Construction

Allied health +25%

A health support option for holding the line.

Gimes

Gimes

Robust Build

Allied health +25%

An accessible alternative for health support.

Tormund

Tormund

Solid Defense

Allied defense +25%

A defense support option against enemy troops.

Gerd

Gerd

Sturdy Shield

Allied defense +25%

An accessible alternative for defense support.

Sumo Tyrant / Iwakado

Sumo Tyrant / Iwakado

Iron Prison Encirclement

Increases all allied Troops DEF by 14%, HP by 12%.

Known on this site as Sumo Tyrant. Combined defense and health for surviving troop battles.

Alph

Alph

Photon Shield

Reduces Troops Lethality by 20%.

Reduces enemy lethality to help your front line survive; useful in an attack that is losing troops too quickly as well.

Caesar

Caesar

Gene Activity

Grants a(n) 20% chance to revive soldiers lost during that round at the end of the round.

A chance-based recovery option where soldiers are lost. Check the actual battle report; do not treat it as permanent health.

Fran & PikePortrait unavailable

Fran & Pike

Colossal Behemoth

Increases Shieldbearer HP by 30%.

For shieldbearer survivability specifically. Not a health bonus for all three troop types.

Priority 3

Conditional, troop-specific and round-based choices

Choose these for a matching formation and battle duration. Check each condition; their bonuses are not always active.

Lanchester

Lanchester

Adaptive Transformation

If the initial enemy Troops Power exceeds ours, all allied troops' HP increases by 25%. Otherwise, all allied troops' Lethality increases by 30%.

Use health to survive a stronger opening army, or lethality when your initial troop power is at least equal. The two bonuses do not activate together.

Veronica

Veronica

Darkness Blade

All our troops have a 50% chance to increase the enemy's DMG taken by 50% when attacking.

A chance-based damage amplifier. Compare repeated reports; 50% chance is not a permanent 50% bonus.

Zoltan

Zoltan

Cycle Protection

When the round number is a multiple of 4, reduce the DMG taken by all our troops by 80% for that round.

For surviving every fourth round in longer battles. No reduction from this skill in other rounds.

Ryuichi Ito

Ryuichi Ito

Weakness Detection

All our troops have a chance of 25% to launch a Crit while performing basic attacks.

For basic-attack-focused formations. This first skill grants critical chance, not an extra basic attack.

Drake

Drake

Charged Barrage

When the round number is a multiple of 3, our Shooters launch an extra tactical attack at the end of the round, dealing 110% tactical DMG to the target.

For shooter formations that reach the third-round trigger. Not an unconditional bonus to every troop.

Marcus

Marcus

Monster Intimidation

When the round number is a multiple of 2, reduce the DMG taken from basic attacks for all our troops by 50% during that round.

For incoming basic attacks on even rounds. It does not reduce all tactical damage.

Lee

Lee

Stealth Assault

For each Bomber attack, the target's Tactical DMG taken is increased by 50% for 1 round.

For bomber attacks supporting tactical-damage follow-up. Check the one-round timing. Value uses Attr because ShowAttr is absent.

Edwin

Edwin

Iron Body

Reduces Shieldbearers’ DMG taken by 20%, Shooters’ DMG taken by 30%.

For protecting shieldbearers and shooters specifically; not a universal bomber protection bonus.

Otto

Otto

Natural Hymn

On odd-numbered rounds, reduces Shieldbearers Tactical DMG taken by 60%; on even-numbered rounds, reduces Shieldbearers Basic Attack DMG taken by 40%.

For shieldbearer-heavy formations; the protected damage type changes each round.

Wukong

Wukong

Calamity Inferno

Every 3 rounds, allied Bombers deal Tactical DMG equal to ATK*150%.

For bomber formations and battles lasting long enough for the three-round trigger.

Worrell

Worrell

Charged Launch

Increases all allied troops' Basic Attack DMG by 25%.

For formations relying on basic-attack damage rather than tactical damage.

BoogiePortrait unavailable

Boogie

Funk Wave

Increases all allied troops' Basic Attack DMG by 25%.

For formations relying on basic-attack damage rather than tactical damage.

RinPortrait unavailable

Rin

Flaw Detection

Increases DMG taken by enemy troops from Shooters by 25%.

For shooter-focused damage. Compare with general damage support in your formation.

RexPortrait unavailable

Rex

Future Computation

Increases DMG dealt by Shooters by 25% and an additional 10% when hunting monsters.

For shooter-heavy formations. The additional monster bonus requires a qualifying target; Cage eligibility needs checking.

BearyPortrait unavailable

Beary

Dreadstrike

All our troops have a(n) 20% chance to stun the enemy when attacking, lasting for 1 round.

A control candidate only if the target accepts stun. Boss immunity can make it ineffective.

Special targets and unsuitable combat support

These first skills do not provide general PvP rally support. They are shown so you can see why they are not default choices.

Flameborne / Minyeon & Taehun

Flameborne / Minyeon & Taehun

Tacit Strike

DMG increased by 30% when attacking Wild Monster during Expedition (also effective against enemies in Turmoil Surge event).

Known on this site as Flameborne. Monster and Turmoil Surge target conditions apply; do not assume PvP or Cage eligibility.

Flora

Flora

Own Beat

Increases Expedition Speed by 100% during monster-hunting.

Travel speed for monster hunting; not an in-battle damage or survivability support choice.

Mia (SR)

Mia (SR)

Unyielding Pursuit

Decreases Stamina Consumption for expeditions by 20%.

Stamina saving for expeditions, not a damage amplifier for the rally.

Mia (SSR)

Mia (SSR)

Unyielding Pursuit

Decreases Stamina Consumption for expeditions by 20%.

Stamina saving for expeditions, not a damage amplifier for the rally.

Duraga / Durga

Duraga / Durga

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Harton

Harton

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Aiksen

Aiksen

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Pasino

Pasino

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

All support options

Rally defense: survival AND counter-damage

A hero is not limited to attack or defense by their label. In a troop battle, both damage and survival matter. Choose the missing effect for your leader’s formation and the enemy.

Priority 1

Survival and incoming damage control

Use these when losses or an early front-line collapse limit your rally. Mireya, Platos and Vesaryon are also strategic attack options.

Mireya

Mireya

Stealth Cloak

Enemy attack −20%

An option that reduces the enemy attack stat.

Vesaryon

Vesaryon

Armored Intimidation

Enemy damage dealt −20%

An option that reduces enemy damage output.

Platos

Platos

Adaptability

Allied damage taken −20%

An option that reduces incoming damage.

Inata

Inata

Emergency Construction

Allied health +25%

A health support option for holding the line.

Gimes

Gimes

Robust Build

Allied health +25%

An accessible alternative for health support.

Tormund

Tormund

Solid Defense

Allied defense +25%

A defense support option against enemy troops.

Gerd

Gerd

Sturdy Shield

Allied defense +25%

An accessible alternative for defense support.

Sumo Tyrant / Iwakado

Sumo Tyrant / Iwakado

Iron Prison Encirclement

Increases all allied Troops DEF by 14%, HP by 12%.

Known on this site as Sumo Tyrant. Combined defense and health for surviving troop battles.

Alph

Alph

Photon Shield

Reduces Troops Lethality by 20%.

Reduces enemy lethality to help your front line survive; useful in an attack that is losing troops too quickly as well.

Caesar

Caesar

Gene Activity

Grants a(n) 20% chance to revive soldiers lost during that round at the end of the round.

A chance-based recovery option where soldiers are lost. Check the actual battle report; do not treat it as permanent health.

Fran & PikePortrait unavailable

Fran & Pike

Colossal Behemoth

Increases Shieldbearer HP by 30%.

For shieldbearer survivability specifically. Not a health bonus for all three troop types.

Priority 2

Damage and enemy weakening

Use these to increase output or break the enemy front line. On defense, they can help eliminate attackers before your line collapses.

Tyronn

Tyronn

Cripple

Enemy damage taken +25%

An offensive option that increases the damage enemies receive.

Phoenix

Phoenix

Crush Defense

Allied damage +25%

A straightforward damage support option.

Lunarl

Lunarl

Insight

Allied damage +25%

An accessible damage support alternative.

Koschevoi

Koschevoi

Precision Strike

Allied damage +25%

Another damage support option if available.

Vivian

Vivian

Stunning Act

Allied attack +25%

An attack support option when requested by the leader.

Lofili

Lofili

Strategic Insight

Allied attack +25%

An accessible attack support alternative.

Kate

Kate

Sprint Signal

Increases all allied troops' ATK by 25%.

Another attack support option, alongside Vivian and Lofili.

Samir

Samir

Harsh Rule

Increases Troops ATK by 14% and Lethality by 12%.

Combined attack and lethality; compare the two effects with a single-stat support option.

Whisper

Whisper

Curse

Enemy defense −20%

A defense reduction option against enemy troops.

Sawyer

Sawyer

Rust Erosion

Enemy health −20%

A health reduction option against enemy troops.

Ada

Ada

Sweet Smile

Reduces all enemy troops' DEF by 10% and HP by 15%.

Reduces both enemy defense and health; compare against Whisper or Sawyer for your target.

Xuanming

Xuanming

Mountain Cleaver

Allied lethality +25%

A lethality support option for troop battles.

Ekko

Ekko

Hawkeye

Increases all allied troops' Lethality by 25%.

A lethality option for troop battles; compare with Xuanming and the requested support effect.

Devilian

Devilian

Sharpshooter

Increases all allied troops' Lethality by 25%.

A lethality option for troop battles; compare with Xuanming and the requested support effect.

Priority 3

Conditional, troop-specific and round-based choices

Choose these for a matching formation and battle duration. Check each condition; their bonuses are not always active.

Lanchester

Lanchester

Adaptive Transformation

If the initial enemy Troops Power exceeds ours, all allied troops' HP increases by 25%. Otherwise, all allied troops' Lethality increases by 30%.

Use health to survive a stronger opening army, or lethality when your initial troop power is at least equal. The two bonuses do not activate together.

Veronica

Veronica

Darkness Blade

All our troops have a 50% chance to increase the enemy's DMG taken by 50% when attacking.

A chance-based damage amplifier. Compare repeated reports; 50% chance is not a permanent 50% bonus.

Zoltan

Zoltan

Cycle Protection

When the round number is a multiple of 4, reduce the DMG taken by all our troops by 80% for that round.

For surviving every fourth round in longer battles. No reduction from this skill in other rounds.

Ryuichi Ito

Ryuichi Ito

Weakness Detection

All our troops have a chance of 25% to launch a Crit while performing basic attacks.

For basic-attack-focused formations. This first skill grants critical chance, not an extra basic attack.

Drake

Drake

Charged Barrage

When the round number is a multiple of 3, our Shooters launch an extra tactical attack at the end of the round, dealing 110% tactical DMG to the target.

For shooter formations that reach the third-round trigger. Not an unconditional bonus to every troop.

Marcus

Marcus

Monster Intimidation

When the round number is a multiple of 2, reduce the DMG taken from basic attacks for all our troops by 50% during that round.

For incoming basic attacks on even rounds. It does not reduce all tactical damage.

Lee

Lee

Stealth Assault

For each Bomber attack, the target's Tactical DMG taken is increased by 50% for 1 round.

For bomber attacks supporting tactical-damage follow-up. Check the one-round timing. Value uses Attr because ShowAttr is absent.

Edwin

Edwin

Iron Body

Reduces Shieldbearers’ DMG taken by 20%, Shooters’ DMG taken by 30%.

For protecting shieldbearers and shooters specifically; not a universal bomber protection bonus.

Otto

Otto

Natural Hymn

On odd-numbered rounds, reduces Shieldbearers Tactical DMG taken by 60%; on even-numbered rounds, reduces Shieldbearers Basic Attack DMG taken by 40%.

For shieldbearer-heavy formations; the protected damage type changes each round.

Wukong

Wukong

Calamity Inferno

Every 3 rounds, allied Bombers deal Tactical DMG equal to ATK*150%.

For bomber formations and battles lasting long enough for the three-round trigger.

Worrell

Worrell

Charged Launch

Increases all allied troops' Basic Attack DMG by 25%.

For formations relying on basic-attack damage rather than tactical damage.

BoogiePortrait unavailable

Boogie

Funk Wave

Increases all allied troops' Basic Attack DMG by 25%.

For formations relying on basic-attack damage rather than tactical damage.

RinPortrait unavailable

Rin

Flaw Detection

Increases DMG taken by enemy troops from Shooters by 25%.

For shooter-focused damage. Compare with general damage support in your formation.

RexPortrait unavailable

Rex

Future Computation

Increases DMG dealt by Shooters by 25% and an additional 10% when hunting monsters.

For shooter-heavy formations. The additional monster bonus requires a qualifying target; Cage eligibility needs checking.

BearyPortrait unavailable

Beary

Dreadstrike

All our troops have a(n) 20% chance to stun the enemy when attacking, lasting for 1 round.

A control candidate only if the target accepts stun. Boss immunity can make it ineffective.

Special targets and unsuitable combat support

These first skills do not provide general PvP rally support. They are shown so you can see why they are not default choices.

Flameborne / Minyeon & Taehun

Flameborne / Minyeon & Taehun

Tacit Strike

DMG increased by 30% when attacking Wild Monster during Expedition (also effective against enemies in Turmoil Surge event).

Known on this site as Flameborne. Monster and Turmoil Surge target conditions apply; do not assume PvP or Cage eligibility.

Flora

Flora

Own Beat

Increases Expedition Speed by 100% during monster-hunting.

Travel speed for monster hunting; not an in-battle damage or survivability support choice.

Mia (SR)

Mia (SR)

Unyielding Pursuit

Decreases Stamina Consumption for expeditions by 20%.

Stamina saving for expeditions, not a damage amplifier for the rally.

Mia (SSR)

Mia (SSR)

Unyielding Pursuit

Decreases Stamina Consumption for expeditions by 20%.

Stamina saving for expeditions, not a damage amplifier for the rally.

Duraga / Durga

Duraga / Durga

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Harton

Harton

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Aiksen

Aiksen

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Pasino

Pasino

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

This is reinforcement/rally assistance advice. City-gate hero placement and the defending leader’s full formation are separate decisions.

All support options

Trial Cage: damage first, check conditions

Start with damage or attack support. The remaining cards show conditional candidates, effects needing Cage confirmation, and low-priority choices. A client skill description alone does not prove boss eligibility.

Damage and attack support candidates

Coordinate the requested effect and selected assistance list. These are alternatives, not a requirement to send all of them together.

Tyronn

Tyronn

Cripple

Enemy damage taken +25%

An offensive option that increases the damage enemies receive.

Phoenix

Phoenix

Crush Defense

Allied damage +25%

A straightforward damage support option.

Lunarl

Lunarl

Insight

Allied damage +25%

An accessible damage support alternative.

Koschevoi

Koschevoi

Precision Strike

Allied damage +25%

Another damage support option if available.

Flameborne / Minyeon & Taehun

Flameborne / Minyeon & Taehun

Tacit Strike

DMG increased by 30% when attacking Wild Monster during Expedition (also effective against enemies in Turmoil Surge event).

A first-priority damage support option for Cage. Put Flameborne first and check the selected assistance list.

Vivian

Vivian

Stunning Act

Allied attack +25%

An attack support option when requested by the leader.

Lofili

Lofili

Strategic Insight

Allied attack +25%

An accessible attack support alternative.

Kate

Kate

Sprint Signal

Increases all allied troops' ATK by 25%.

Another attack support option, alongside Vivian and Lofili.

Samir

Samir

Harsh Rule

Increases Troops ATK by 14% and Lethality by 12%.

Combined attack and lethality; compare the two effects with a single-stat support option.

Lower-priority alternatives

Xuanming, Ekko and Devilian can be considered after the damage and attack options above. Coordinate the choice with your rally leader.

Xuanming

Xuanming

Mountain Cleaver

Allied lethality +25%

A lower-priority Cage alternative. Prefer the requested damage or attack support first.

Ekko

Ekko

Hawkeye

Increases all allied troops' Lethality by 25%.

A lower-priority Cage alternative. Prefer the requested damage or attack support first.

Devilian

Devilian

Sharpshooter

Increases all allied troops' Lethality by 25%.

A lower-priority Cage alternative. Prefer the requested damage or attack support first.

Conditional damage candidates

Chance, troop type and round triggers still apply. Compare repeated Cage reports before treating these as improvements.

Veronica

Veronica

Darkness Blade

All our troops have a 50% chance to increase the enemy's DMG taken by 50% when attacking.

A chance-based damage amplifier. Compare repeated reports; 50% chance is not a permanent 50% bonus.

Ryuichi Ito

Ryuichi Ito

Weakness Detection

All our troops have a chance of 25% to launch a Crit while performing basic attacks.

For basic-attack-focused formations. This first skill grants critical chance, not an extra basic attack.

Drake

Drake

Charged Barrage

When the round number is a multiple of 3, our Shooters launch an extra tactical attack at the end of the round, dealing 110% tactical DMG to the target.

For shooter formations that reach the third-round trigger. Not an unconditional bonus to every troop.

Lee

Lee

Stealth Assault

For each Bomber attack, the target's Tactical DMG taken is increased by 50% for 1 round.

For bomber attacks supporting tactical-damage follow-up. Check the one-round timing. Value uses Attr because ShowAttr is absent.

Wukong

Wukong

Calamity Inferno

Every 3 rounds, allied Bombers deal Tactical DMG equal to ATK*150%.

For bomber formations and battles lasting long enough for the three-round trigger.

Worrell

Worrell

Charged Launch

Increases all allied troops' Basic Attack DMG by 25%.

For formations relying on basic-attack damage rather than tactical damage.

BoogiePortrait unavailable

Boogie

Funk Wave

Increases all allied troops' Basic Attack DMG by 25%.

For formations relying on basic-attack damage rather than tactical damage.

RinPortrait unavailable

Rin

Flaw Detection

Increases DMG taken by enemy troops from Shooters by 25%.

For shooter-focused damage. Compare with general damage support in your formation.

RexPortrait unavailable

Rex

Future Computation

Increases DMG dealt by Shooters by 25% and an additional 10% when hunting monsters.

For shooter-heavy formations. The additional monster bonus requires a qualifying target; Cage eligibility needs checking.

Target interaction must be checked

Defense/health reduction, lethality, power comparisons, stun and monster restrictions need event-specific evidence. These cards are not confirmed Cage recommendations. For Lanchester, the power condition may select health instead of lethality.

Whisper

Whisper

Curse

Enemy defense −20%

A defense reduction option against enemy troops.

Sawyer

Sawyer

Rust Erosion

Enemy health −20%

A health reduction option against enemy troops.

Ada

Ada

Sweet Smile

Reduces all enemy troops' DEF by 10% and HP by 15%.

Reduces both enemy defense and health; compare against Whisper or Sawyer for your target.

Lanchester

Lanchester

Adaptive Transformation

If the initial enemy Troops Power exceeds ours, all allied troops' HP increases by 25%. Otherwise, all allied troops' Lethality increases by 30%.

Use health to survive a stronger opening army, or lethality when your initial troop power is at least equal. The two bonuses do not activate together.

BearyPortrait unavailable

Beary

Dreadstrike

All our troops have a(n) 20% chance to stun the enemy when attacking, lasting for 1 round.

A control candidate only if the target accepts stun. Boss immunity can make it ineffective.

Other heroes: why they are not damage priorities

Mireya and other survival choices can matter in troop battles. In a Cage damage objective, do not pick them by default unless reports show survival is limiting you. Travel, stamina and factory effects are not damage amplifiers.

Inata

Inata

Emergency Construction

Allied health +25%

A health support option for holding the line.

Gimes

Gimes

Robust Build

Allied health +25%

An accessible alternative for health support.

Tormund

Tormund

Solid Defense

Allied defense +25%

A defense support option against enemy troops.

Gerd

Gerd

Sturdy Shield

Allied defense +25%

An accessible alternative for defense support.

Mireya

Mireya

Stealth Cloak

Enemy attack −20%

An option that reduces the enemy attack stat.

Platos

Platos

Adaptability

Allied damage taken −20%

An option that reduces incoming damage.

Vesaryon

Vesaryon

Armored Intimidation

Enemy damage dealt −20%

An option that reduces enemy damage output.

Duraga / Durga

Duraga / Durga

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Harton

Harton

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Aiksen

Aiksen

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Pasino

Pasino

Production Control

Increases the cash profit of the Factory by 10%.

Factory income, not combat assistance. Do not use as your support hero.

Sumo Tyrant / Iwakado

Sumo Tyrant / Iwakado

Iron Prison Encirclement

Increases all allied Troops DEF by 14%, HP by 12%.

Known on this site as Sumo Tyrant. Combined defense and health for surviving troop battles.

Flora

Flora

Own Beat

Increases Expedition Speed by 100% during monster-hunting.

Travel speed for monster hunting; not an in-battle damage or survivability support choice.

Mia (SR)

Mia (SR)

Unyielding Pursuit

Decreases Stamina Consumption for expeditions by 20%.

Stamina saving for expeditions, not a damage amplifier for the rally.

Caesar

Caesar

Gene Activity

Grants a(n) 20% chance to revive soldiers lost during that round at the end of the round.

A chance-based recovery option where soldiers are lost. Check the actual battle report; do not treat it as permanent health.

Alph

Alph

Photon Shield

Reduces Troops Lethality by 20%.

Reduces enemy lethality to help your front line survive; useful in an attack that is losing troops too quickly as well.

Zoltan

Zoltan

Cycle Protection

When the round number is a multiple of 4, reduce the DMG taken by all our troops by 80% for that round.

For surviving every fourth round in longer battles. No reduction from this skill in other rounds.

Mia (SSR)

Mia (SSR)

Unyielding Pursuit

Decreases Stamina Consumption for expeditions by 20%.

Stamina saving for expeditions, not a damage amplifier for the rally.

Marcus

Marcus

Monster Intimidation

When the round number is a multiple of 2, reduce the DMG taken from basic attacks for all our troops by 50% during that round.

For incoming basic attacks on even rounds. It does not reduce all tactical damage.

Edwin

Edwin

Iron Body

Reduces Shieldbearers’ DMG taken by 20%, Shooters’ DMG taken by 30%.

For protecting shieldbearers and shooters specifically; not a universal bomber protection bonus.

Otto

Otto

Natural Hymn

On odd-numbered rounds, reduces Shieldbearers Tactical DMG taken by 60%; on even-numbered rounds, reduces Shieldbearers Basic Attack DMG taken by 40%.

For shieldbearer-heavy formations; the protected damage type changes each round.

Fran & PikePortrait unavailable

Fran & Pike

Colossal Behemoth

Increases Shieldbearer HP by 30%.

For shieldbearer survivability specifically. Not a health bonus for all three troop types.

Before you send

How support selection works · sources and limits

The client help describes up to four assistance skills, taken from members’ first heroes’ first War Skills. Higher skill levels take priority; equal levels use combat queue order. The rally leader or an alliance admin can adjust that queue. Check the current in-game list.

Skill values come from the extracted client definitions (hero.lua, slg_skill.lua, herotext_en_US.lua; ShowAttr, level 5). They describe displayed effects, not independently measured server damage. Turkish skill names here are explanatory translations.

The client also describes reduced effects for overlapping assistance skills, but does not fully define overlap. This guide does not calculate stacking or promise a fixed damage increase.

Cage field observations · LOJ X Lab · Vivian skill reference · LOJ X Lab

Community observations are not controlled server tests. Last reviewed: 11 November 2026.